AI Insights · Timothy · January 2023
Top 5 Puzzle and Riddle Games in Europe Q4 2022
Explore the performance of the top 5 puzzle and riddle games on a unified platform in Europe for Q4 2022. Data from Sensor Tower reveals trends in downloads, revenue, and active users.
In the fourth quarter of 2022, the top 5 puzzle and riddle games in Europe showed varied performance in terms of downloads, revenue, and active users. Here is a detailed look at their performance:
Brain Test: Tricky Puzzles from UNICO STUDIO experienced a steady increase in weekly downloads, starting at approximately 250K at the end of September and reaching around 417K by the end of December. The weekly revenue for this app also showed a gradual increase, peaking at about $5.6K in the final week of December. Weekly active users grew consistently from 1.1M to nearly 1.4M throughout the quarter.
DOP 4: Draw One Part by SayGames LTD saw a significant rise in weekly downloads, beginning with roughly 148K in late September and climbing to nearly 470K by the end of December. The weekly active users for this game also increased steadily, starting at around 462K and reaching over 1M by the end of the quarter.
DOP 2: Delete One Part, another title from SayGames LTD, maintained a strong performance in terms of downloads, with numbers rising from approximately 180K in late September to nearly 480K by the end of December. The weekly revenue for this game showed a modest increase, peaking at about $319 in the last week of December. The active user base grew from around 890K to over 1.5M during the quarter.
Thief Puzzle: to pass a level by TapNation demonstrated a notable increase in weekly downloads, starting at about 195K and reaching over 429K by the end of December. The weekly revenue peaked at approximately $416 in the final week of December. Active users grew from around 508K to nearly 900K throughout the quarter.
DOP: Draw One Part, also from SayGames LTD, saw an increase in weekly downloads from around 89K in late September to nearly 385K by the end of December. The weekly revenue for this game peaked at about $525 in the last week of December. The active user count showed a significant rise, growing from around 240K to over 790K during the quarter.
These insights are based on data from Sensor Tower. For more detailed analysis and insights, visit the Sensor Tower platform.